Projects are unique initiatives that have a specific scope, that must be done in a limited time, that have a tight budget, and in most cases they also compete with many other equally valuable projects. Somehow we need to develop techniques to manage many projects run by many independent Project Managers as if these projects are part of a larger plan. We have to face up to the fact that we may be referring to teams, and organizations, when the reality is that there is no real team spirit that permeates throughout the organization. This can have serious consequences for I.T. projects that may be setup in competition with each other, by design or by default, and that cannot possibly all use the same limited resources to get to end of job. We have addressed problems like this in the past.
For the most part the "art" of Project Management is focused on single projects, whether we consider the more popular tools, the generally published techniques, or the Project Management Body Of Knowledge as defined by the Project Management Institute. This focus has produced an enormous body of reference materials on how to make projects work one way or another, and most project management training produces capable individuals that know how to use these tools and techniques. It is what they do not know that comes back to haunt projects. Often what they do not know is something as basic as the context of the project, and how their plans ought to fit the larger context in order to make these plans feasible. There is very little emphasis on tools or techniques, or even any general body of knowledge for that matter, to deal with the core problems that plague many projects.
This does not stop many Project Managers from boldly going where fools nor angels dare to dwell, in the quest of finally reaching the pot of gold at the foot of the rainbow. If we cannot be efficient, maybe we can be cheap, maybe we can get offshore developers to waste money at a fraction of the burn rate at which we usually waste the potential of local resources. The bottom line is that this only creates the appearance of fiscal control, because offshore resources are even less able to see how their work fits into the big picture, and reaching that elusive perfect end-product becomes harder to more barriers you introduce to stop people from communicating the big picture requirements. Perhaps if we can master the big picture management there are opportunities for segmenting the overall needs so that you can parcel things into small, manageable projects that clearly provide building blocks towards creating and maintaining that big picture. That is the first step to a Project Portfolio.
Many companies tend to tie the approval of projects in with their annual budget cycle, which seems like a reasonable thing to do at first. When you pay more attention to the details, you can see what happens if during a typical Project Life Cycle the emphasis is on the need for specific types of resources. The result is resource bubbles, first for analysts, then for designers, then for developers, then for testers, and then for implementers. It is easy to jump to the conclusion that people must be inefficient when you apparently have far more resources than you actually use on your projects. However, if you focus your needs on a small portion of the workforce at different times and then diminish your needs for other resources during those same times a large part of your workforce will be idle or underemployed for at least part of the time. You need to establish an approach that minimizes the underutilization of people by spreading out the work. That is the second step to a Project Portfolio.
|